Important Pillars of Chrome OS

In the framework for building Google Chrome OS, there are two new technologies that have not been applied before, namely:
1. Native Client
This technology allows the web browser to accept binary files that can be executed directly by the operating system. If during the web application is still primarily controlled by Javascript, and Javascript are always slower than binary programs such as Microsoft Office, then with the latest technology, the web application Google published Google Docs will be executed as fast as its competitors.
The problem is, this technique should be very careful to apply because it allows the operating system to execute meaningful programs as well as program execution opportunities unwanted viruses alias et al. Therefore the first choice method of sandboxing technology is that the programs remain separate from the client operating system.

2. O3D
The second technology allows web browsers to access the graphics card on the client computer to a web application to display high-resolution graphics as well as desktop applications. During this time the web application is still limited access to the graphics card via plugins such as Adobe Flash plugin etc.. With O3D technology, it is possible to play 3D games such heavyweights Arena etc. directly from a web browser.

Taking aim at the computing power of the client computer to the web application can run faster and on par with desktop applications. By registering as a patent, Google’s secure technology from other vendors covered claims. And make Chrome OS a status remains Open Source Open Source.